glb-gltf migration


Dear ARGO users,

As of May 2022, ARGO Editor, your Augmented Reality editor, will only accept .glb 3D files

  • What changes?

The ARGO editor now welcomes 3D object files of type .obj and animated files of type .fbx. In order to standardize 3D models and animations on our platforms, ensure optimal compatibility between our native and webAR players, and improve our support to you, all your 3D objects imported in the ARGO editor from May 2022 onwards will have to be .glb files

  • What are the advantages of the .glb format?

  1. It is a very light compressed format and therefore ideal for improving the performance of your augmented reality scenes

  2. .glb includes textures, so it is very easy to exchange and use

  3. It is a generic format on the web allowing an immediate compatibility with our webAR player

  4. It allows a more realistic consideration of lighting effects

  5. It is compatible with many platforms and applications (Instagram filters, Snapchat, Facebook etc...)

  6. It is the format preferred by Google

  • To help you :

A new tool has been added to your Augmented Reality editor to make your life easier: a .glb converter

  1. Open your campaign in the ARGO editor
  2. Select your 3D model (.fbx, .obj)
  3. Once imported, click on the "convert to .glb" button.


Your 3D object will then be automatically converted and replaced to .glb format in the editor.

N.B: in case of conversion error an error message is displayed. In this case, we invite you to modify your model or contact our support team at:

  • Compatibility with the mobile application

The .glb format is compatible with the webAR application and the latest version of the ARGOplay app, but it is not compatible with the older version of the ARGOplay application.

Smartphones unable to upgrade to the new ARGOplay version (about 5% of the IOS and 30% of the Android population) will be able to continue using the old version of the application. The old version of the application will display an alert to users confronted with these new models.

If you want your 3D object to be visible on both versions of the application (old AND new), import a .fbx/.obj file and convert it to .glb from the ARGO editor

The ARGO editor will keep in its database the two versions of the 3D model, the original (.fbx, .obj) and the converted version (.glb) in order to allow its reading on both versions of the application.

If you have any questions, please contact our support team at:


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