Create a new Augmented Reality project

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The ARGO manager allows you to create Augmented document projects.
Depending on the subscription and the settings chosen when creating the organization, the Projects interface allows you to create augmented reality projects.

  • Click on the "Projects" menu item and then on the "Create project" button
  • Then click on the Augmented Reality entry in the modal that appears

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  • Specify your project information in step 2
    - Give your project a name
    - Assign tags to your project so you can easily find it later
    - Drag and drop or import your document (.pdf, .jpg, .png)

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  • Click on the "Create project" button

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a) Here you are in the overview of your Augmented Reality project.
The "Open ARGO Editor" button allows you to open the Augment Editor and add your Augmented Reality content to your project.

As with an Augmented PDF project, you can also set your project to private (visible only to you and the admin(s) within your organization) or "Locked" (your project will not be editable by anyone except you or an organization administrator).

Publish your project and distribute it to see the statistical data.

 

b) Pages 

The Pages view gives you an overview of all pages in your document. You can open the augmentation editor or test your project directly from the desired page. Unlike an Augmented PDF project, you can add and remove pages to your AR project

  • Click on the "add page" button to add new pages to your document (.jpg, .pdf, .png)

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c) Diffusion Settings 

This interface allows you to define the characteristics of your project. Each parameter has a description on the right side of the screen and informs you about its functionality.

 

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For an Augmented Reality project, you can set the following parameters

  • Project validity dates: define the project publication dates.
    If a user scans your project outside of these dates, no content will be visible in the scan

  • Languages: Define the languages associated with your project. In the case where a project
    (visual) is to be distributed in several countries or multicultural communities, the same visual can then reveal different content depending on the language of the phone that scans the visual.

Once you have specified your languages, choose the default language, this is the AR scene associated with the language that will be revealed to all users using a phone that has not been set up in the project.

Then define the parameters according to whether your project will be broadcast via the native application and/or webAR.

 

Diffusion settings - Native app:

 

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The native application offers only one diffusion parameter, the application being very complete in itself and less flexible than a web application.
You can select the following parameter for your project:

- Project featured in mobile app: activating this setting allows the project to be displayed on the "Featured" white-label native mobile app page associated with the organization (For white-label native app owners only).

 

Distribution settings - WebAR application

  • Click on the "WebAR Broadcast Settings" tab. This will display the broadcast options

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- Project URL (WebAR Design Option) only: users who have purchased the WebAR Design Option in addition to the "WebAR" option have access to more customization settings for their web campaign, such as creating a custom URL. By default, the URL will be the name of the project, but the user can change the name to provide a complete brand experience.

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- Google tracking: Add Google tags (GTM or GTAG) to track and store your project data and generate reports in your Google Analytics dashboard. Cross-reference all your digital campaigns with the digital marketing reference tool

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E.G:
Users who have not subscribed to the "WebAR Design" option won't have access to the customization of the campaign URL. They have access to the standard ARGO web reader and can scan their augmented pages with the web application accessible at the following url: web.ar-go.co

 

d) Design WebAR

 

- Autostart: The Autostart option allows the user to skip the application's home screen when opening the WebAR experience. The user does not have to click on the "scan" button since the camera view opens directly in the browser

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- Strategy : Corresponds to the strategy you want to adopt to display your experience. You have 4 strategies available: tracking, fly to screen, gyroscope, surface tracking 

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- Tracking : 

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- Fly to screen :

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-  Gyroscope :

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- Surface tracking :

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- Show marker if not tracking : If checked, enables or disables the marker visibility when marker is not tracked.

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- No rotation :If checked, rotation is blocked.

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- No Zoom : If checked, zoom is blocked

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- No Pan : If checked, pan is blocked

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- Activate shadows: as the name suggests, the "shadows" option allows you to automatically display shadows on the augmented reality scene in order to give it a more realistic effect (we advise you to run tests to validate the result)

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- Show sample marker: This option displays the page to be scanned in semi-transparency in the camera view of the WebAR player. This setting is enabled for WebAR projects with only one page. The user only has to position the image in semi-transparency with the physical image to be scanned so that the recognition is done and the AR scene appears.

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-E.G When you select 'Gyroscope' or 'On Ground' you will only be able to use the 'Show marker if no tracking' and 'Enable shadows' options

There are a multitude of other advanced settings to customize the WebAR experience, from the home screen of the experience to the application interface itself (buttons, colors, icons..).
All these advanced customization settings are available to users who have subscribed to the "WebAR Design" option.

Learn more about WebAR experience customization by reading the article WebAR Design option or read our documentation 

 

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